Die Tieger
Drawn by: Coy Turnbul/Inked by: Steven Ellis
Die Tieger (The Tiger) is a creature abducted from a world slated for annihilation, and place within the “womb” of Mother Earth. The reason: entertainment for a jaded race of god-like beings. Earth accepts her latest charge and allows him to grow. But the darkness inside the seed is transformed. The small spark of emotion and empathy is coaxed out of the essence of a born killer growing with the planet. Before he is even born, a war rages within Die Tieger’s between a guardian’s heart and a murderer’s lust.His presence hasn’t gone unnoticed. As he emerges, forces with all kinds of agendas will pursue him. See as he fights to avoid the role of a puppet and seek to find his own voice. Fortune seems intent on not smiling on this adopted son. Only time will tell if he can protect her and save himself and perhaps all of Earth’s creatures.
Die Tieger created by: Thomas Grace
Final Character design: Charles Bostic
© Copyrighted 2004 held by Thomas Grace & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com.
Breakthru
Drawn by: Steven Ellis
Breakthru was born Alexander Wagner. This young genius briefly flirted with crime in order to fund his tuition at MIT (Massachusetts Institute of Technology). However, the mundane career options that offered to him upon his graduation paled in comparison to the life that provided him with the most adventure; The life of a thief.Quickly becoming a master at his chosen profession, he spread his wings and joined a team whose interests were similar to his own; High risk for high gain. They nicknamed him “Breakthru”, and they trusted him until the day he disappeared.Ten years have passed and Breakthru has returned. He has not apparently aged since the day of his disappearance. But it’s clear that he’s evolved in a number of ways. Adding to the mystery, He emerges from the unknown garbed in a costume that endows him with the power to transform mirrors into doorways that open into a dimension he now calls home.
Breakthru created by: Jeffery Neary
Final Character design: Mishindo Kummba I.
© Copyrighted 2004 held by Jeffery Neary & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com .
I Am King

I am King Drawn by: Mishindo Kummba I.
Millennium ago, the great Boy Pharaoh Ankhu was forced into hiding by a revolt, secretly orchestrated by his Chief Alchemist Tehu-Set. Using a form of suspended animation, the young King “escapes” his subjects, along with a chosen selection of followers. He expects, like all Egyptian Kings, to emerge in the Next World where he’ll rule, but now for an eternity.
Yamilca Watson, a beautiful young archeologist in the modern era, opens his tomb. Now the young king trapped in a world he doesn’t understand, and chooses not to seek his predicted role as ruler of the world. But his alchemist has other plans. Armed with immense supernatural powers, Ankhu must fight against his now rogue alchemist, who is driven to conquer and rule the world in the name of his reluctant king. Enter this world of science, history and magic in the tale of I Am King.
I Am King created by: Charles T.Bostic III & Mishindo Kummba I.
Final Character design: Mishindo Kummba I.
© Copyrighted 2004 held by Charles Bostic III, Mishindo Kummba I. & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com.
Armor Michelle
Drawn by: Charles T. Bostic III
Michelle C. James is an unwilling participant in a revolutionary and highly dangerous experiment that changes her into the most dangerous super villain on earth. Here is we’re we chronicle her life as one of the most wanted super villain the world has ever known. Narrow escapes and hair-raising captures and not to mention the big payoffs are the basic the life of this devoted villain. Through the seedy underworld and her earliest beginnings as a petty thief, this is a story about villainy through a woman point of view, her wrong decisions through the annals of the wrong of the law.
A sad story that touch realist points of view, when this young woman becomes, a villain, a mother, a lover, a warrior. Armor Michelle an in-depth look at our villain a how she battles fantastic heroes as well as her life. Armor Michelle our villain.
Armor Michelle created by: Charles T. Bostic III
Final Character design: Charles Bostic /Drawn by: Bostic
© Copyrighted 2004 held by Charles Bostic III & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com.
Fortunate Son
Drawn by: /Inked by: Steven Ellis
Pain is no stranger to Timothy Synn, he was born into a squalid existence, fatherless. His mother was beaten to death before his eyes when he was just a boy. Despite an upbringing laden with love and the teachings of Christ, Timothy never quite put his heart back together.
Early in life Timothy noticed he had a way with people. It seemed no one was immune to his enigmatic charm. He could bend others to his will with simply a flash of his lopsided grin. Greater powers and a dark destiny await a young man about to be caught in a war which has raged for eons between the forces of light and darkness themselves. The world which Timothy has known all his life will be turned inside out, that which has always belonged to the realm of fantasy will turn out to be very real indeed.
Final Character design: Charles Bostic
© Copyrighted 2004 held by Thomas Grace & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com.
Fortunate Son created by: Thomas Grace
Martha Savage
Drawn by: Rich Buckler
In a parallel universe, the world is protected by an elite force known as the Doom Guard. They watch the sky, land and sea for the ever-present threat of evil. This is a world of the future that we used to have, electro-phones and flying cars. Superheroes fly across the skies patrol the deep sea and orbit the earth to maintain order and peace.
Enter Marsha Savage, true, strong and ever vigilant in her fight for truth and justice. Martha finds herself assigned to a special case. She pursues the most notorious and sinister villains of all time, Doctor Sardonic and Professor Vague. These two men have created a machine that could allow them to take over the world. These two men have only one problem. Their power source.
They’ve come to our world to find it. Martha must overcome both her greatest nemeses and the strange world of triangulation, talking points and relative morality we call home. She’ll save the Earth if they don’t lock her up first. And her Doom Guard ID Card won’t cut her any slack here.
Martha Savage created by: James Quindonogo
Final Character design: Rich Buckler /Drawn by: Rich Buckler
© Copyrighted 2004 held by James Quirndongo & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com.
Drawn by: Gus Vasquez
In the distant future, a galactic war destroys earth’s military outposts in deep space. Now the war edges ever closer to our planet and what was once considered our most precious resource, our children, are being recruited by the military to fight in this war. When the supply shipments have stopped to our colonized planets, famine breaks out. In the back drop of all this confusion and chaos live a small band of outcasts tries to eke out a living. They are the sexy and vivacious Les Corsairs. During a deep salvage mission, the female pirates finds an abandoned science freighter, with a small girl as the only survivor. Upon rescuing the girl they take her to live with them. Eight years later, a military recruiting team comes across a tiny blue planet known as Pirate’s Cove. The military strip the settlers of their possessions and this young girl. She is placed into the military. Les Corsairs find one of their own missing and wage a war against the military and the New Earth Alliance.
Les Corsairs created by: James Quindonogo
Final Character design: Hassan Godwin /Drawn by: Gus Vasquez
© Copyrighted 2004 held by James Quirndongo & Dominion Enterprises Publishing Inc. All rights reserved.. www.dominionpublishing.com.
Will the Bounty Hunter/ Valkk
Drawn by: Hassan Godwin
The standard earth year is 2553. In the last two hundred years empires, small regimes have been coming out of the woodwork. They fight for smaller and smaller patches of space to better exploit their ever-expanding greed. W’llarro, Will for short, is a bounty hunter sanctioned by the massive secret war society known mostly in legend and referred to only as the Guild. Will is a five hundred-year-old expatriate from the Bendie Paccoran Empire. A magnificent fighter and noble man in the ancient faith of Bendie, a cloistered order of scholar-warriors whose best weapon is said to be their unparalleled gift of total clarity. Now having left his empire behind him, he uses his superior skills to hunt down criminals in the name of justice – by Guild standards. One such quarry he chases doggedly throughout the long stretching outposts and safety ports of the outer rims. Trying desperately to evade him they haplessly run smack dab into the middle of the Valkk, coolly efficient armor-clad defenders, genetically bred for fighting specifically. On the other side of the Galaxy, a peaceful race known as the Opaccans. Having forgotten violence, the Opaccans Engineered the Valkk to be their arms in times of war and terror. They have existed for more than a thousand years for that sole purpose. On their own path, the Valkk will themselves find that many among them are capable of the very evil they’d been bred to despise. And the Opaccans possess a secret that threatens to tear the fabric of their society apart. Together the Guild and the Valkk exist in the Galaxy that seems destined to fall by its very design.
Will the Bounty Hunter/Valkk created by: Hassan Godwin
Final Character design: Hassan Godwin
© Copyrighted 2004 held by Thomas Grace & Dominion Enterprises Publishing Inc. All rights reserved. www.dominionpublishing.com.